// Copyright (C) 2002-2006 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h

#ifndef __C_DEFAULT_MESH_FORMAT_LOADER_H_INCLUDED__
#define __C_DEFAULT_MESH_FORMAT_LOADER_H_INCLUDED__

#include "IMeshLoader.h"
#include "IFileSystem.h"
#include "IVideoDriver.h"

namespace irr
{
    namespace scene
    {

        //! Meshloader capable of loading all Irrlicht default build in formats.
        /** Which are: Quake 3 Bsp level, Quake 2 MD2 model, Maya .obj mesh, 
        Milkshape .ms3d model. */
        class CDefaultMeshFormatLoader : public IMeshLoader
        {
        public:

            //! Constructor
            CDefaultMeshFormatLoader(io::IFileSystem* fs, video::IVideoDriver* driver);

            //! destructor
            virtual ~CDefaultMeshFormatLoader();

            //! returns true if the file maybe is able to be loaded by this class
            //! based on the file extension (e.g. ".bsp")
            virtual bool isALoadableFileExtension(const c8* fileName);

            //! creates/loads an animated mesh from the file.
            //! \return Pointer to the created mesh. Returns 0 if loading failed.
            //! If you no longer need the mesh, you should call IAnimatedMesh::drop().
            //! See IUnknown::drop() for more information.
            virtual IAnimatedMesh* createMesh(irr::io::IReadFile* file);

        private:

            io::IFileSystem* FileSystem;
            video::IVideoDriver* Driver;
        };

    } // end namespace scene
} // end namespace irr

#endif

